Blazing Aether: Wizard in Constructed – Metrix Daily

Blazing Aether: Wizard in Constructed

Today we are looking at the most unique hero from Arcane Rising, and my favourite, Kano, Dracai of Aether. As the first Wizard released, Kano primarily deals Arcane damage and has the ability to do this at instant speed which no other class is capable of. First lets take a look at some of the key cards in the Wizard deck:

Kano himself deserves a mention here, as the only class currently able to play the game at instant speed he can set up double initiative turns where you have a chance to play two full hands worth of cards before your opponent even has the ability to play their first. This can be very powerful at the end of the game and allows Kano to win out of nowhere.

These cards are a staple in every version of Wizard in my opinion. When paired with Kano’s weapon, they offer twelve damage from six mana and two cards which will leak a lot of damage against anyone not packing additional arcane defense cards. Stir the Aetherwinds in particular pairs incredibly well with every card that deals arcane damage as it allows you to play multiple Wizard actions from your hand consistently while buffing them which no other card offers currently.

In card games, multiplicative cards have a long history of being abused and Blazing Aether is no different. This card allows Kano to be played as a genuine combo deck, setting up massive turns which are near impossible for the opponent to block and allow you to win the game even with your opponent at full life.

On to the decklists, there are three archetypes I will be exploring today:

Pure Arcane – A deck using almost entirely arcane spells and ‘non-attack’ actions allow the deck to be played at instant speed

Hybrid – Using efficient arcane actions and attack actions to make blocking a nightmare for your opponent

Combo – Setting up a massive Blazing Aether turn to kill your opponent from full life.

Pure Arcane:

I would consider this to be the basic starting point for Kano, I am not sure it is the best version but it certainly makes the most use of his hero ability:

Equipment: Arcanite Skullcap, Fyendal’s Spring Tunic, Ironrot Gauntlet/Nullrune Gloves, Storm Striders

(3) Absorb in Aether (red)
(3) Aether Flare (red)
(3) Aether Spindle (red)
(3) Forked Lightning (red)
(3) Scalding Rain (red)
(3) Stir the Aetherwinds (red)
(3) Tome of Aetherwind (red)
(3) Voltic Bolt (red)
(3) Whisper of the Oracle (red)
(3) Zap (red)
(3) Lesson in Lava (yellow)
(3) Sonic Boom (yellow)
(1) Stir the Aetherwinds (yellow)
(3) Tome of Fyendal (yellow)
(3) Energy Potion (blue)
(1) Eye of Ophidia (blue)
(1) Heart of Fyendal (blue)
(3) Scalding Rain (blue)
(3) Stir the Aetherwinds (blue)
(3) Timesnap Potion (blue)
(3) Whisper of the Oracle (blue)
(3) Zap (blue)

With 20 blue cards, we start the game with >80% chance of having one or more blue cards in every hand with a good chance of drawing two. We dont want to overload blue cards in this deck as we want a good chance of hitting a red card when we use Kano’s ability which will be almost every turn. Stir the Aetherwinds allows us to play double spell hands from our hand and both Tomes allow us to play from five or six cards almost every turn.

Hybrid:

Starting from 30 life is an obvious downside however it does allow Kano to make use of effects that are only active when you are on less life than your opponent such as Scar for a Scar, Life for a Life and Heart of Fyendal. Adding these cards to your deck makes Kano’s ability much less useful however having multiple damage types can make blocking for your opponent very difficult, here is my first attempt at a hybrid build:

Equipment: Arcanite Skullcap, Fyendal’s Spring Tunic, Goliath Gauntlet/Nullrune Gloves, Storm Striders

(3) Aether Flare (red)
(3) Fate Foreseen (red)
(2) Forked Lightning (red)
(3) Life for a Life (red)
(3) Moon Wish (red)
(3) Ravenous Rabble (red)
(3) Reverberate (red)
(3) Rifting (red)
(3) Scalding Rain (red)
(3) Scar for a Scar (red)
(3) Sink Below (red)
(3) Snatch (red)
(3) Stir the Aetherwinds (red)
(3) Sun Kiss (red)
(3) Zap (red)
(3) Lesson in Lava (yellow)
(3) Sonic Boom (yellow)
(3) Energy Potion (blue)
(1) Eye of Ophidia (blue)
(1) Heart of Fyendal (blue)
(2) Sun Kiss (blue)
(3) Whisper of the Oracle (blue)

With 44 red cards and an average cost less than 0.8, we are only ever looking to draw one blue card with this deck so 10 is more than enough. We have a pretty standard suite of aggressive red cards including Snatch, Ravenous Rabble, Life for a Life and Scar for a Scar along with red defense reactions that block for four. Rifting is very good in this deck as it allows us to attack and then play our arcane spells at instant speed. The deck also introduces us to the Moon Wish/Sun Kiss combo which when coupled with Kano’s ability is the strongest way to abuse his ability.

Taking a pretty basic example where you have a Moon Wish and Sun Kiss in hand along with one other blue card, you can play the Moon Wish putting Sun Kiss on top of your deck then activate Kano’s ability allowing you to play the Sun Kiss on top of your deck at instant speed. This gains you an action point, between 1-3 life and draws you a card. On top of that, if your opponent allows Moon Wish to hit you can then search your deck for another Sun Kiss and play it gaining your more life and drawing another card. This combo sets your turn up perfectly as it forces your opponent to block the Moon Wish allowing any other spells you cast for the rest of the turn to fly at your opponents face with little resistance. Speaking of combo, lets move onto to our last decklist:

Combo:

Equipment: Arcanite Skullcap, Fyendal’s Spring Tunic, Ironrot Gauntlet, Nullrune Gloves, Storm Striders

(3) Blazing Aether (red)
(3) Enlightened Strike (red)
(3) Fate Foreseen (red)
(1) Forked Lightning (red)
(3) Moon Wish (red)
(3) Sigil of Solace (red)
(3) Sink Below (red)
(3) Snatch (red)
(1) Stir the Aetherwinds (red)
(3) Sun Kiss (red)
(3) Tome of Aetherwind (red)
(3) Whisper of the Oracle (red)
(2) Remembrance (yellow)
(3) Springboard Somersault (yellow)
(3) Sun Kiss (yellow)
(3) Tome of Fyendal (yellow)
(3) Whisper of the Oracle (yellow)
(3) Energy Potion (blue)
(1) Heart of Fyendal (blue)
(2) Moon Wish (blue)
(3) Sun Kiss (blue)
(3) Timesnap Potion (blue)
(3) Whisper of the Oracle (blue)

The deck is designed to play similarly to the Brute OTK decks from the last format, the basic idea is to defend and play efficient attacking cards and potions at the beginning of the game along with a number of Sun/Moon turns to keep your life total high. You then finish the game off with a near unblockable combo:

Depending on how much damage you have dealt throughout the game, you may not need all of these cards to finish the game. The combo itself can do upwards of 64 damage after playing multiple Blazing Aethers however this can be reduced significantly by your opponent blocking forked lightning efficiently. Even so, it is almost impossible to prevent >40 damage without significant investment in arcane barrier or damage prevention effects in your  opponents deck. For those of you interested, I have also created a budget wizard deck to get you started, check out the rathe.shop link below if you want to purchase a copy.

https://www.rathe.shop/products/pbd-wizard

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