The Spirit of the Game – Metrix Daily

The Spirit of the Game

- Gene Brumby

We are all learning. Let’s learn together. Here are my thoughts on what I think the competitive spirit of the game looks like.

Every “Calling” I have been to, the Legendary James White gives an opening speech that touches the hearts of fans and competitors alike. He talks about the long road from conception, to working with artists, writers and the design team.

I believe they worked on this for seven years to create the amazing world of Rathe. The reason for creating this game that is good for constructed tournaments and amazing for sealed events and booster drafts, was to bring people together to play great games in the flesh and blood.

Judging by the strongly worded statements seen on the fan page this week, there is no doubt that many people are very passionate about this game. And it has touched us all right in the feels.

Sure, people have raised their concerns that entry fees are too high, or there is not enough EV (expected value) from entering. And for some this may be true. They may not get first prize on Sunday. That is the nature of competitive events; the eight people who are at the top of the swiss after six rounds will qualify for Nationals 2020. And those people will have a chance to play off to be “the Champion”. There is only one champion, and we all aspire to that glory. Don’t let that take away your character, your tegridy.

The biggest thing that I can see is people are putting winning far above enjoying playing games with good people. That should not matter, the event is still great value, because the opportunity to qualify for nationals while you are locked down in your house is phenomenal.

In these trying times, it is hard for everyone. We all struggle with isolation. The last time someone shook my hand was 7 weeks ago, and I remember at the time thinking this guy is crazy shaking hands willy nilly. I feel so distant from people, as a vegan this is not in my spirit. We are social creatures. It has been so long since I got a high five, and those feel really great.

Three weeks ago was the beginning of playing Flesh and Blood on Tabletop Simulator. I have been slugging out games with friends, acquaintances, folks I’ve never met before and in competitive tournaments.

To be honest, the biggest takeaway for me, is that you have to stand up for your rights and make your opponent play by the rules. We are all learning, but it is important to point out mistakes that your opponent has made… in a kind way.

We all want to win and in the heat of the moment, it might not be taken the right way, but seemingly small errors have a large impact on the game. If your opponent “gets away” with an error, or takes back a misplay that leads to them winning the game then you will probably leave not feeling great about the game, and neither should your opponent.

It is equally important that you take ownership of your errors at the time when they happen. Apologising after the game lacks sincerity. If you made a mistake, own it, and understand it could influence the game. Whining or expecting your opponent to let you change your play is not in the spirit of the game.

In the end it is really nice to win a prize, but the real joy of playing in card tournaments is that you get to have positive interactions with humans.

If nothing I said has any value to you, I hope that you will think about what kind of experience you want to have with your opponent, and what experience you are giving them.

Best of luck at the Road to Nationals and for the future.

In conclusion, take ownership of your mistakes;

  • Don’t take-back your action. Stay the course and ride it out.
  • Don’t change the cards you pitch. Just because it would be better for you if you play a different way, doesn’t mean it is the right thing to do.
  • Miss a trigger on your tunic, oh well.
  • Thank them for the good game.

Not all heroes wear capes.

Bonus Feature

(for Kai Be who called for more strategy and tactics)

Be mindful of what cards you are pitching, as you get to the late game you will want a density of heavy hitters like attack reactions, and big swings. Because at this time you will likely have a density of low impact blues. This is also relevant for “tucking” cards with effect from cards like Sink Below and Fate Foreseen (don’t just think about what do I need now when you opt.)

Thank you for taking time to read to the end.

If you have any feedback for me I would greatly appreciate any constructive criticism you have; private message me on Facebook Messenger.


Gene Brumby – 3831

[Editor: if you enjoyed this, make sure you read Gene Brumby’s previous article: Playing at the Highest Level]

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